«FullDive». It was a total seclusion from reality, fitting of the word “full.” The reason for this is that the Nerve Gear not only sent fake signals to the five senses—but also blocked and rerouted the orders that the brain sent to the body. This can be called the most basic requirement for moving freely in a virtual reality. If the body received the brain's signals when the user was in FullDive, the moment the user decided they wanted to «run» their actual body would run into a wall. Because the Nerve Gear could reroute the commands the brain sent through the spinal cord, Cline and I could both move our avatars around freely and swing our swords around. We've completely leapt into the game. The effect of this experience captivated me and many gamers such as myself to the point where we were sure that we could never go back to the old touch-pens or motion sensors. Cline was staring at the wind passing through the plains and the castle walls off in the distance with actual tears in his eyes. “So SAO is the first game for the Nerve Gear that you’ve played?” I asked. Cline, looking like a calmly handsome warrior from the Sengoku period, turned his head my way and nodded.